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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . print (PlayerPrefs.
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . //Use this script ...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue. JavaScript.
Feb 24, 2021 · Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference ...
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...
Stores and accesses player preferences between game sessions. Editor/Standalone On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file ...