Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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People also ask
How to access Unity PlayerPrefs?
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Where are PlayerPrefs stored in unity registry?
Apr 21, 2018 · Storage locations are mentioned in the Unity docs. https://docs.unity3d.com/ScriptReference/PlayerPrefs.html. On Android data is stored ( ...
Missing: maps. maps? GetInt. html&usg= AOvVaw34T0cIFtMd873NvovyXbom&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
Jan 31, 2021 · I know it is not possible to see it directly in the editor, but I want to see those created in the editor (not in build version).
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