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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
Missing: maps. google. maps? q= html&usg= AOvVaw34T0cIFtMd873NvovyXbom&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Missing: maps. google. maps? q= html&usg= AOvVaw34T0cIFtMd873NvovyXbom&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
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Apr 21, 2018 · Storage locations are mentioned in the Unity docs. https://docs.unity3d.com/ScriptReference/PlayerPrefs.html. On Android data is stored ( ...
Missing: maps. maps? GetInt. html&usg= AOvVaw34T0cIFtMd873NvovyXbom&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
Jan 31, 2021 · I know it is not possible to see it directly in the editor, but I want to see those created in the editor (not in build version).
Missing: maps. google. maps? q= GetInt. html&usg= AOvVaw34T0cIFtMd873NvovyXbom&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
Video for https://maps.google.com/maps?q=https://docs.unity3d.com/ScriptReference/PlayerPrefs.GetInt.html&usg=AOvVaw34T0cIFtMd873NvovyXbom&um=1&ie=UTF-8&ved=1t:200713&ictx=111
Duration: 8:07
Posted: Mar 21, 2022
Missing: maps. google. maps? q= ScriptReference/ GetInt. html&usg= AOvVaw34T0cIFtMd873NvovyXbom&um= 1&ie= UTF- 8&ved= 200713&ictx= 111
Video for https://maps.google.com/maps?q=https://docs.unity3d.com/ScriptReference/PlayerPrefs.GetInt.html&usg=AOvVaw34T0cIFtMd873NvovyXbom&um=1&ie=UTF-8&ved=1t:200713&ictx=111
Duration: 10:19
Posted: Feb 27, 2016
Missing: maps. google. maps? q= https:// docs. ScriptReference/ GetInt. html&usg= AOvVaw34T0cIFtMd873NvovyXbom&um= 1&ie= UTF- 8&ved= 1t: 200713&ictx= 111
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