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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . print (PlayerPrefs.
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . //Use this script ...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue. JavaScript.
Aug 20, 2018 · Don't think so, you'd have to name them different but still use the same playerpreff. https://docs.unity3d.com/ScriptReference/PlayerPrefs.html.
Jun 1, 2019 · PlayerPrefs.SetInt(name_key, value); saves your value with the name key specified in a string. value = PlayerPrefs.GetInt(name_key); gets ...
Apr 18, 2018 · https://docs.unity3d.com/ScriptReference/PlayerPrefs.GetInt.html. Regardless, It is possible you may not care what a value of a key is in ...