Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. SetInt, Sets a single integer value ...
Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . print (PlayerPrefs.
People also ask
How do I access player prefs in unity?
Android: PlayerPrefs uses SharedPreferences . The data is saved in an XML file in the app's private folder, located at /data/data/pkg-name/shared_prefs/pkg-name. xml , where pkg-name is your application's package name.
What is the default value of GetInt in unity?
nope, it will never return true, because GetInt will always return a default value. If you don't specify it, it defaults to 0.
What is the function of PlayerPrefs in unity?
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry. Unity stores PlayerPrefs in a local registry, without encryption. Do not use PlayerPrefs data to store sensitive data.
How to find PlayerPrefs file?
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings. On Linux, PlayerPrefs can be found in ~/.
Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue . //Use this script ...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the ...
Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, it will return defaultValue. JavaScript.
Aug 20, 2018 · Don't think so, you'd have to name them different but still use the same playerpreff. https://docs.unity3d.com/ScriptReference/PlayerPrefs.html.
Jun 1, 2019 · PlayerPrefs.SetInt(name_key, value); saves your value with the name key specified in a string. value = PlayerPrefs.GetInt(name_key); gets ...
Feb 17, 2014 · 3 · http://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.GetInt.html says that PlayerPrefs.GetInt (key) returns the "default value"