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Declaration. public static void SetString(string key, string value);. Description. Sets a single string value for the preference identified by the given key ...
Sets the value of the preference identified by key . PlayerPrefs.SetString("Player Name", "Foobar"); using UnityEngine; using System.Collections; public class ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Declaration. public static void SetString(string key, string value);. Description. Sets a single string value for the preference identified by the given key ...
Sets the value of the preference identified by key . PlayerPrefs.SetString("Player Name", "Foobar"); //Attach this script to a GameObject in the Scene to set up ...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations ...
Jun 10, 2020 · I just need it to load in the scene that the player was last in once they press the save button and load the scene with the load button. Is that ...
static function SetString (key : String, value : String) : void. Description. Sets the value of the preference identified by key. JavaScript.
Mar 24, 2021 · Is there any way to save data only through the Save method? Without having to use a data structure. Click to expand... When you call SetString() ...
Sets the value of the preference identified by key . PlayerPrefs.SetString("Player Name", "Foobar"); using UnityEngine; using System.Collections; public class ...