... audioPlayer:AudioPlayer init(audioPlayer:AudioPlayer) { self.audioPlayer = audioPlayer } func execute() { audioPlayer.on() } } The AudioPlayerOffCommand class is written as follows: class AudioPlayerOffCommand: ICommand { var ...
... AudioPlayer class provides mono and stereo playback of WAV, AIFF, AU, SND, and MP3 files. AudioPlayer is instantiated by the static Minim loadFile() method. Once you've created AudioPlayer, you can pause, play, and apply filters, as ...
... audio player : audioPlayer.volume = 0.3 ; [ audioPlayer prepareToPlay ] ; This sets the starting volume to be 1/3 maximum ( volumes are measured as a value between 0 and 1.0 ) . Then it calls the prepareToPlay method , which sets up the ...
... audioPlayer != nil){ self.audioPlayer.delegate = self; /* Prepare to play and start playing */ if ([self.audioPlayer prepareToPlay] == YES && [self.audioPlayer play] == YES){ NSLog(@"Started playing the recorded audio."); } else { NSLog ...
... audio player? */ if (self.audioPlayer != nil){ self.audioPlayer.delegate = self; /* Prepare to play and start playing */ if ([self.audioPlayer prepareToPlay] && [self.audioPlayer play]){ NSLog(@"Started playing the recorded audio ...
... audioplayers/audioplayers.dart'; 3. Then, create an instance of AudioPlayer inside PlayMusicState: AudioPlayer audioPlayer = AudioPlayer(); 4. Now, let's define a play() method to play a remotely available audio file as follows: play ...
... audio player controls, adding / Adding controls to your custom audioplayer custom audio player, building audio node, examining services administrator used / Examining the Audio node using Services Administrator audio path file ...