×
Saves all modified preferences. Unity saves preferences automatically during OnApplicationQuit(). On the Universal Windows Platform, Unity writes preferences ...
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
People also ask
By default Unity writes preferences to disk during OnApplicationQuit(). In cases when the game crashes or otherwise prematuraly exits, you might want to ...
Writes all modified preferences to disk. By default Unity writes preferences to disk on Application Quit. In case when the game crashes or otherwise prematuraly ...
Writes all modified preferences to disk. By default Unity writes preferences to disk on Application Quit. In case when the game crashes or otherwise prematuraly ...
Mar 24, 2021 · The oldest and newest versions of these docs both say that PlayerPrefs are saved automatically when the application quits, and calling Save just ...
Feb 24, 2021 · Writes all modified preferences to disk. By default Unity writes preferences to disk during OnApplicationQuit(). In cases when the game crashes ...
May 25, 2017 · have tried calling Save() manually? https://docs.unity3d.com/ScriptReference/PlayerPrefs.Save.html (works fine in 5.3.7 editor at least ...
Feb 24, 2021 · The data is saved in SharedPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is ...
Nov 18, 2022 · `PlayerPrefs` is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's ...